![]() ![]() ![]() Describing the game as “THE Project of Multiple Regrets” on Twitter, Dragon Age II lead writer David Gaider (who is currently with Summerfall Studios) responded to this query by describing some of BioWare’s plans for the game that never made it into the end product. Frankly, it’s kind of a miracle the end result was still good, even with its repetitive environments and underdeveloped narrative.Īfter the recent release of Zack Snyder’s Justice League, which reintroduced hours of cut content into the similarly troubled Justice League film from 2017, many have turned their eyes to other productions and wondered what kind of material ended up on the cutting room floor. The successor to their smash hit Dragon Age: Origins, Dragon Age II was given less than a year and a half of development before it released in 2011. One of the more high-profile examples of role-playing game plagued by a rushed development cycle was BioWare’s Dragon Age II. ![]() The video game industry is no stranger to troubled developments and executive meddling. ![]()
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